Monday, September 17, 2012

Racial Template: Fell Humans

Fell Human Racial Template
15 + variable points
  • Dark Vision [25]: The glowing eyes of the Fell Human have the supernatural ability to completely pierce darkness. They have Dark Vision. 
  • Sorcerous Bloodline 1 [5]: The blood of the Fell Humans is rich with the power of sorcery and it is intrinsically tied to their nature. They have Threshold Limited Magery 0.
  • Sorcerous Bloodline 2: The powers and appearance of the Fell Humans are varied, choose one of the following sets of abilities:
    • Acid Blood [8]: Some Fell Humans have acidic blood that burns through their veins, protecting them from other acid. They have Damage Resistance 2 (Limited: Acid -20%).
    • Claws [5]: Some Fell Humans grow nasty claws from their fingers and toes, rather than more mundane fingernails. They have Claws (Sharp Claws).
    • Fangs [1]: Some Fell Humans grow fangs instead of teeth. They have Teeth (Sharp Teeth). 
    • Fiery Blood [10]: Some Fell Humans have blood that courses through their veins like liquid fire, protecting them from the effects of fire. They have  Damage Resistance 2 (Limited: Fire -20%) and Temperature Tolerance 2 (Heat).
    • Icy Blood [10]: Some Fell Humans have blue blood flowing through their veins like half-frozen slush that protects them from the effects of cold. They have Damage Resistance 2 (Limited: Cold -20%) and Temperature Tolerance 2 (Cold).
    • Longevity [15]: Normally, the sorcery in their blood makes Fell Human lives much shorter than other races, but occasionally it has the reverse effects and grants the Fell Human immortality. They have Unaging.
    • Scaly Skin [4]: Some Fell Humans have scales covering their bodies, rather than flesh. They have Damage Resistance 2 (Semi-Ablative -20%, Tough Skin -40%). 
    • Size [0]: Some Fell Humans are misshapen and physically altered. They have Size Modifier +1 or -1.
    • Storm Blood [8]: Some Fell Humans have blood that flashes blue-white like lightning when exposed to air, protecting them from the effects of electricity. They have Damage Resistance 2 (Limited, Electricity -20%).
    • Tail/Tentacle [5]: Some Fell Humans have strange growths of tentacles or tails. They have Extra Arm (Extra-Flexible +50%, No Physical Attack -50%, Short -50%).

  • Short Lifespan [-10]: The sorcery coursing through the blood of Fell Humans, while often empowering, burns out the candle of their lifespan much quicker than other races. They have Short Lifespan 1. This disadvantage is incompatible with the Longevity trait and they lose it if they choose the Longevity trait from above or buy Unaging. 
  • Unusual Biochemistry [-5]: Sorcery warps and alters the biology and physiology of Fell Humans to be something strange and alien. They have Unusual Biochemistry. 

Advantages: Buy additional advantages from the Sorcerous Bloodline 2 selection, buy off the limitations of the Tail/Tentacle ability, Damage Resistance (increase levels), Innate Attack, Vampiric Bite.
Disadvantages: Disturbing Voice, Frightens Animals, Supernatural Features, Unnatural Appearance.
Skills: Fell Humans are found everywhere, in every walk of life and their skills and background can be just as varied.

Fell Humans work a little better in GURPS than in Pathfinder. They have the base selection of mandatory weird sorcerous abilities, and because GURPS is a more versatile system, they can just buy more if they want to be weirder and more mutated. 

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