In which underground curiosities are discovered and brigands are lit afire and buried alive.
2nd of Fourthmonth, 9995 DK
The group woke up and exited the Cavorting Colt and approached the Kemmel foundry. The group met with an Elduman official from the Kemmel foundry and agreed to seek out an ore transport that has possibly suffered road troubles somewhere between Kusseth City and Kemmel, the group was paid 300 marks to investigate and was promised double that when the foundry received confirmation of the wagon's condition and location. The Group stated that they had intended to travel to Kusseth anyways. Over the course of the day the group encountered no wagons, but found a traveler's roost around nightfall. In the roost, they encountered a warrior named Nakmander, last knight of Meroteth who was disgusted at the half-breedness of Xein and D'Alton, he instructed them to seek Meroteth if they had any pride or desire to learn of their true heritage. Nakmander also gave them a decidedly fell bracelet of black iron that glowed green intermittently.
3rd of Fourthmonth, 9995 DK
The night passed peacefully, except for John throwing a few bullets in the fire to wake up Xein. The group arose early in the day, setting out for travel almost immediately. Around noon they heard a cannon being fired off up ahead and saw an indistinct shape on the side of the road up ahead. The wagon turns out to be the wagon they're looking for. The group joins the mine representative Ensel, and the four brothers of the house of Ethel and defend the wagon from an onslaught of Dwenoren that had marooned the wagon with tunnels and explosives. After the battle they are paid and the wagon heads off to Ensel, the group find its way to a traveler's roost and sleeps overnight. Xein creates a clever system of pulleys and ropes that leaves John hanging from the ceiling during the night. It is unpleasant. Kethranmeer stands guard.
4th of Fourthmonth, 9995 DK
After another day of travel, the group reaches a traveler's roost after dusk. After a brief discussion they agreed that based on the ability of them all to see pretty well in that dark they decided they should rest for the next twenty-four hours and begin their travels anew at night to avoid the draining heat of the day. They discover that the roost they have taken refuge in is in much better shape than the previous two they stayed at. While moving around and arranging his gear Derf trips over a disengaged tripwire and smacks his face against the stone floor, discovering that part of the floor is actually a wooden board with fake bricks glued to it that conceals a secret shaft cut into the earth. In an attempt to overcome his claustrophobia, Kethranmeer follows the group below. Further investigation reveals that there is a Dwenoren sized complex hidden beneath the roost, somewhat excavated to allow for taller folks to enter it with slight discomfort. The group finds a mix of extremely sturdy Dwenoren construction and shoddily done layman work within the complex, they also find traps and tripwires, many of which are disengaged and no danger. While investigating a mess hall they come across a patrol of Uncout brigands that appeared to be guarding the place, the guards were extremely surprised to find the group in their home and blood was shed. The group finds the end of the hole and finds a loot closet, only managing to open it when Xein cuts it open with his torch, setting off an explosive fire trap in the confines of the small tunnel. As they leave the area and pass an open door they hear the sounds of voices expressing concern about what the Hell happened down here and who killed the guys who were left to guard the place. The group successfully sneaks past the first group of brigands, but immediately finds another in front of them. Xein and Manwathiel jury rig a trap from the remains of the one they set off and some matches and pitch to slow down anyone who follows them, then Derf runs out into the mob of bandits in front of them foaming at the mouth and bellowing like a moose or something. The rest of the group sidles into the room while the bandits are distracted and gets the jump on them. The sounds of battle draw the attention of the first group of bandits, but as they move to investigate they detonate the trap set for them by Xein and Manwathiel. When the battle finishes, Derf and Kethranmeer hold the door closed against the pounding of the brigands behind it and Xein welds it shut. The group safely exits the secret dungeon beneath the roost, but once again they hear voices nearby. They decide to wander outside and face their foes and engage in their most epic battle yet, Kethranmeer and D'Alton very nearly meeting their ends at the hands of their foes. Once they vanquish them they find a key to the loot closet they were forced to cut open earlier. With no more bodies in need of bloodletting before them, the group heaves the bodies down the shaft and closes it up. They continue their twenty-four hour rest period.
5th of Fourthmonth, 9995 DK
The group awakes after nightfall and continues on their travels. Before they get out of eyesight of the roost, a dirigible comes swinging low out of the sky towards them, trailing a rope and steam. Out of the cloud of steam belching from the airship a man swings down off of the rope, he bears a heavy satchel and states that he's an agent of Walthuler and hands D'Alton a rolled up scroll from that gentleman of the same name. D'Alton reads an account of Walthuler's travels in Whurent and the group continues on towards Kusseth City, eventually reaching the outskirts of the shanty town around it. They discover that there is construction on the walls and wardens are making patrols through the shanty town, which indicates that new wards will be built for the first time in two hundred years. They ignore the vendors, bums, and pickpockets and approach the gate. They're only forced to wait for a half an hour, and get to see an unlicensed Fell Human try to enter the city. After being logged by the guards they enter the mighty bastion of law and corruption that is Kusseth City.
Edit After The Fact: It is at this point that we gain Fred and his wife as players.