Monday, November 15, 2010


I didn't care for the tenth scenario. I made it because I needed to, not because I wanted to. Don't get me wrong, everything turned out well and we had fun. It is just that the scenario was one I made because I had to get the guys from point A to point B and couldn't hand wave it. The scenario was exactly what it needed to be, I just didn't feel any strong ties to it.

As I said, I had fun and it went well. I think the guys really compensated for the lack of depth to the scenario. It was a short session, but it was pretty thick with humorous party-centric shenanigans. There was some talk at the beginning regarding Gonigi and Nakmander and what the group planned to do about Gonigi hunting Nakmander and I think that was all fairly productive. Towards the end of the scenario, there was some talk that this was actually the time to flee if they so desired, and they did not.

I don't have too much to say about the scenario. I got to use the "You've got dysentery!" line, so that was something. Although, I probably did overplay the Oregon Trail influences. I enjoyed watching Jeremy squirm while D'alton expertly Bluffed the reavers into believing he was a warden, which ultimately served no purpose when John and Xein cobbled together their reaver bludgeoning lever. Regardless, he's getting better at the whole talking thing, but he still struggles with it. Keep on trucking little space monkey.

One thing we did that was pretty fun was Fred and Eric drew their spell effects on our battle mat. By the end of the battle, our mat was covered with crude renditions of maximized magic missiles, fireballs, and lightning breath. Cthulhu made an appearance was well. I dunno, it was silly, but fun. I think Fred and Eric enjoyed drawing the effects and it kind of made the battle a little more interactive or something along those lines.

Anyway, not my favorite scenario, but I think everything went alright.

1 comment:

  1. I did enjoy the map drawing. I really would like to see us expand more on battles (really, I find them to be boring sometimes)and even adding... flare to what we do, not just, "I hit that guy with a 28 and do 18 damage." I would like to see us start doing more along the lines or role playing our characters in battle, like,"Xein hits with a 28, pulls out a vial, shakes it a bit and throws it at his enemy, when it hit, it explodes in a small ball of fire for 18 damage. Splash damage for 11."