Friday, February 5, 2010

I Just Remembered

In reviewing the previous post and thinking about that era I just remembered another d20 Modern campaign I was thinking about doing. I really dug the d20 Future and Future Tech stuff, I like badass gadgetry and technology and cybernetics and things of that nature so I was trying to do was find a way to use that stuff, but also do some post-apocalyptic stuff as well. So I came up with this campaign idea.

It was set in the future probably on a distant planet in a high end technology level, and the world was sort of dying out. I forget why, but the apocalypse was coming. The players were part of a special forces type operation and were sent out to secure certain resources for the future. Basically they would have ten or twelve scenarios to venture forth out into this dying world and their actions would change the face of the world when it "rebooted".

A couple examples:

One vault/complex/city was a genetic engineering facility that was trying to engineer certain attributes into humanity that would ensure they survive the apocalypse. The lab had a bunch of scientists though and each one had different ideas about what needed to be done to humanity. Some thought the world would be carpeted with forests by the time humans rejoined it, others thought the sun would never re-ignite so they would need to live underground to get closer to the planets core for warmth. Others thought it would just be a rugged wasteland, etc. Anyway, based on who the players sides with there would be elves, dwarves, and orcs in the new world and they would outnumber the natural humans or they could have said that everyone's points were valid and got everyone to agree to share resources and when the world restarted natural humans would outnumber the other races like typical fantasy world.

Another possibility was an energy net experimentation facility. One of the big concerns was dying tech in this coming new world, how would humanity be able to use the resources of their past if none of it had juice? This facility was going to engineer wetware nanites that would flow out into the world like pollen from a flower and slowly circulate among the living creatures left on the world. Currently the planet had a sort of energy web, kind of like wireless energy that Tesla dreamed of. If you had powered armor or energy weapons it was coded to draw off of this network. The nanite pollen would get stuck in living creatures and the bioelectricity generated by the living things of the world would fuel what was left of this network so your pulse rifle would still pulse after the apocalypse. If the pollen linked to a sentient mind it would also grant people the ability to draw on the energy network and wield psionic powers.

There was also a robotics facility that was working on mass producing robots to do mining and other resource gathering type things while humans waited out the apocalypse. Depending on the actions the players took there might be all kinds of resources available in the new world, or there would be a race of warforged hanging around after the apocalypse.

One of the last scenarios would be the players choosing to either a) find a secure location and go into hibernation till the world recovered from the impending apocalypse or b) they could join a clan of humans seeking to survive through the apocalypse. I a) was chosen, they get to play their same characters in the new world. If b) they got to help ensure humanity had a strong powerbase post apocalypse, they would also determine the type of society this clan evolved into, and they could play their descendants when the world restarted.

I dunno, I always thought it was a neat campaign idea.

No comments:

Post a Comment