Friday, July 13, 2012
Xein: Ultimate
Friday, July 6, 2012
Derf: Ultimate
Friday, June 29, 2012
D'alton: Ultimate
Friday, October 14, 2011
Kethranmeer From The Campaign Book
Friday, March 18, 2011
Thoughts On Character Backgrounds, Among Other Things
I guess what I'm saying is that we should concentrate on the now of our game, and not the in nineteen levels of our game. There is too much of a focus on "I want to take this feat in twelve levels" and "I want to have this many ranks in this skill in ten levels." This is not to say that we should only think of our character's future when we level. Have an idea where you want to go, but chill and enjoy the now of your fledgling PC. If there is one thing I've learned building out twelve or so NPCs, planning your character out for twenty levels (or more) when you have three hundred experience to your name gets boring. You don't get to discover the character anymore, he's all done and written down, there's no mystery or curiosity to associate with playing him. For me at least.
In the end, get as involved with your character creation as you want. Play and plan your character in a way you want. Do whatever you want. Me, I need to just pick something I like and let it evolve as I play. Spending twelve hours at work talking to Fred and reading my Pathfinder books wasn't really productive for finding an NPC for me to play. I think I like Kethranmeer so much because he was a mystery that unfolded during play. I never sat down and plotted and planned for him. He just became what he was, and it worked, and it was fun.
Last line, I promise. Just have fun while you game, however it is that you have that fun.
Friday, March 11, 2011
Ran'dahl Koltchrain
Wednesday, March 9, 2011
Xein Mac'Fumos
Monday, March 7, 2011
Kethranmeer (Updated)
Monday, November 8, 2010
Xein Mac'fumos
Friday, November 5, 2010
Derf
Derf
Race: Human of Elduman Descent
Class: Fighter/Sorcerer/Eldritch Knight
Born in the New Empire city of Belnor, son of an advisor to King Rudolph II. Raised in wealth and influence. Being the second born son it was his place to become a witch hunter, in the New Empire the first born becomes a successor to the advisor. Sent into training to be a witch hunter but during third year of training an accident occurred. During sparring (something happened) caused a sudden explosion of green flame that consumed his partner and all that was left was ash. Partially consumed Derf leaving extensive scarring/burns covering left side of body. Trainers (witch hunters) immediately set upon Derf to kill him but there was another flash of green light and Derf was no longer there. He awoke to find himself in a strange location (Necropolis) horribly scarred and alone. He was a slave to Necropolis for years (due to being from the New Empire) eventually sold with slaves to the Fell Peaks. Escaped from Fell Peaks but was caught breaking the law (possibly stealing) (or possibly because the wardens believed he was a fell human due to the scarring) in Kusseth and was placed in jail where he met with the current group of adventurers. Witch hunters still hunt for him but were unable to reach him because he was in the Necropolis and then the Fell Peaks, but now that he is free and in the lands of man.
Monday, November 1, 2010
D'alton Braun
D’alton Braun was born in 9963 DK in the Fell Peaks, the bastard son of Way’de Braun, and El’lyn, the wife of Way’de’s brother, Pat’ryk. The Braun family dealt in arms, selling to the highest bidder, on both sides of the war. Way’de and El’lyn were killed in a deal gone badly shortly after D’alton’s birth. D’alton’s uncle reluctantly took him in and raised the boy.
Young D’alton, not having much in the way of parental love or concern, turned to running with a youth gang, the Vanbur’yen Boys. Being a small child, he was known to the members of the gang as Mole, as he could get into tight spaces and vents, making break-ins all the easier. He learned everything he needed to know about thievery, blackmail, and second story work by the time he was fifteen years old.
When D’alton was twenty-four, he fell for a girl named Ko’serra, sister of his gang’s leader. At the same time, his uncle pulled him out of the gang, as he was set to retire. It was now time for D’alton, as the last Braun male, to take his place in running the family business. His uncle told him the story of his parents’ deaths, and forbade him from seeing Ko’serra. D’alton said he didn’t feel it was right for an interest to suddenly be taken in him, after years of neglect; he told his uncle he wanted no part in the business. Pat’ryk threw D’alton out of the house, and cut him off financially.
D’alton, now destitute, plotted to rob the largest bank in the district, and get out of Hell to start fresh. He was caught mid-robbery, and taken to the Beltan Prison Camp.
Eight years later, D’alton was part of a large prison break, and began adventuring with a few of them. Calling themselves The Robust Five (More or Less), they avoided the law, and occasionally aided it along the way. D’alton became fast friends with Spineplate, and finally found something akin to what he’d always wanted: family.