Derf Relith Ranmel Level 20
Male Elduman
Psychic Warrior 1/Magus (Bladebound) 19
Init: +8; Senses:
Darkvision 15'; Perception +0
Languages: Thoeleknair,
Citytongue, Guttertongue
AC 27,
touch 13, flat-footed 24; (+13 armor, +2 Dex, +1 dodge, +1 natural)
CMD 29
HP 159 (20 HD)
Fort +15, Ref +8, Will
+13
Speed 30 ft. (6 squares)
Melee +19 1d8+10 19-20/x3
Melee +19/+14/+9
1d8+10/1d8+10/1d8+10 19-20/x3
Ranged
Base Attack +14, CMB +17
Abilities Str 16, Dex 14, Con
14, Int 21, Wis 14, Cha 8
SQ Arcane Pool (11), Black
Blade, Cantrips, Cold Resistance 10, Counter Strike, Fighter
Training, Improved Spell Combat, Improved Spell Recall, Greater Spell
Access, Greater Spell Combat, Greater Knowledge Pool, Magus Arcana
(Arcane Accuracy, Hasted Assault, Quickened Magic, Reflection, Spell
Shield), Path (Mind Knight), Power Points (4), Resistance,
Resillience, Repletion, Spell Combat, Spell Recall, Spellstrike
Favored Class Magus (+19 hit
points)
Traits: Exile
Flaws Sadist, Too Intense For
Talking
Feats Combat Casting, Dodge,
Greater Weapon Focus (Saber), Improved Critical (Saber), Improved
Initiative, Inhuman Vision, Leadership, Quicken Spell, Rubbery Hide,
Silent Spell, Still Spell, Uncanny Concentration, Unnatural Vitality,
Weapon Focus (Saber), Weapon Specialization (Saber), Warped Flesh
(Bulging Eyes)
Skills Autohypnosis +20,
Intimidate +22, Knowledge (Arcana) +23, Knowledge (Psionics) +18,
Perception +27, Sense Motive +7, Spellcraft +28, Use Magic Device +22
Powers:
1st
Level: Call Weaponry, Inertial Armor
Spells: 0-Level
(5 slots): acid
splash,
arcane
mark,
bleed dancing
lights,
daze,
detect
magic,
disrupt
undead,
flare,
ghost
sound,light,
mage
hand,
open/close,
prestidigitation,
ray
of frost,
read
magic,
resistance, spark
1st
Level (7 slots): bungle, burning hands, chill touch, corrosive touch,
expeditious retreat, magic missile, mirror strike, ray of
enfeeblement, shield, shocking grasp, true strike, unprepared
combatant
2nd
Level (6 slots): acid arrow, blur, bull's strength, hideous laughter,
invisibility, scorching ray, shatter, touch of idiocy
3rd
Level (6 slots): burst of speed, displacement, fireball, force punch,
haste, lightning bolt 2 Wiz
4th
Level (6 slots): ball lightning, black tentacles, contagion,
confusion, detonate, dimension door, hold person, phantasmal killer,
slow, stoneskin
5th
Level (6 slots): acidic spray, baleful polymorph, cloudkill, cone of
cold, dominate person, feeblemind, flesh to stone, symbol of
striking, teleport
6th
Level (4 slots): acid fog, chain lightning, circle of death,
disintegrate, shadow walk, sirocco, transformation, true seeing, walk
through space
Possessions
Eloise (+5/5, Int 19, Wis 15, Cha 15, Ego 24, Alertness, arcane pool
[5], black blade strike, energy attunement, life drinker, spell
defense, telepathy, teleport blade, transfer arcana, unbreakable),
Full Plate (bulletproof +5, custom fit, fur lined, masterwork, 100%
wolf-iron)
This is Derf from the campaign book. The background info is exceedingly light because Fred never really gave me much solid info on him, other than the paragraph or so listed above. This version of Derf takes into account his background in psionics with the Psychic Warrior level and utilizes the more appropriate Magus rules instead of the Battle Sorcerer Fred used for so long. It also uses the Bladebound Magus archetype which is a perfect representation of Derf's relationship with his sword. I have also determined that Derf uses a saber, not a scimitar. The spells in Derf's spellbook are likely not his complete collection, those are just the ones he would add to it based on his level and Intelligence. This is the true version of Def, not a Nakmander clone. He leads a small force of other sociopaths in The New Empire pillaging and causing general destruction in an attempt to destroy his father, Wulf Ranmel, the leader of the Witch Hunters.
Next up on the list is Xein: Ultimate.
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