On the southern shore of Orcunraytrel, Fell Human and Elduman pirates unload barrels of wolf-iron weaponry while Goebleen raiders unload chests of stolen Asosan gold. The weapons are overly large for the Goebleen, for they are short, but they are pleased nonetheless by their imported weaponry that outclasses the iron and steel of the kingdom of Asosa that they prey upon.
In the vast desert of Serethnem, a thicket of black brambles grows where no water exists, enveloping a tall, horribly burned corpse. The corpse's lover looks on as the brambles glow, slaying any Sereth that would approach the dead thing and call it the reincarnation of their Briar King.
In a tower on the southwest shore of Ieanegatniv two Elduman brothers stare at the red eyed obsidian skeleton of their father, each turning their vast arts to the preservation of their land while an army of Trolls, Panthermen, and Cinder Ghosts attempts to destroy all they've sought to create.
In The New Empire, an Elduman in the black and red of the witch hunters rides across the arid plains with his warriors hunting his son. The red-eyed son, his own warriors in tow, in turn hunts the father while seeking to burn all the father has achieved to the ground.The citizens of the empire live in fear of the iron fisted discipline of the father and the madness of the son.
In The South, the Gods of the Deep Earth coil around an egg the size of a great ursine. Tendrils of smoky shadow coil around the egg. Around the Gods of the Deep Earth, Varanid warriors and shamans die in droves as they fight shadow monsters that suck the life and energy from the all those in the cavern. High above the battle, hidden and waiting, a Lacerat meditates and prepares to call upon all the powers he possesses in an attempt to save all that he has created from destruction.
Deep beneath the earth on the border of Kusseth and Whurent, an Abraxen commander takes cover behind hastily constructed barricades and lobs a grenade at the advancing Dwenoren. Watching grimly as yet another handful of his Blackcoats falls to the guns of the stumpies. The ground thunders as a clattering, smoke belching, bipedal war machine clanks and stomps out of the darkness and unleashes a hail of gunfire against the Kusseth soldiers.
In the swamps of Fresgulen the Ethryll ride their great and ill tempered swamp beasts along a black scar cut across their lands by sorcery. The Norvenmik watch as they pass their settlements, but the Ethryll ignore their long time foes, for they seek a new foe to feed upon in the mountains. In the long derelict fortresses of the Norvenmik, the Mawkethnay note the approach of the Ethryll and chitter their excitement at the approach of worthy foes.
Deep in the ancient ruins of the unnamed Glenwighta empire, freed Solwighta and Conwighta break through the final barrier leading into a collapsed tunnel leading into one of their lost cities. Within the lost ruins they find a breeding ground of cave wights and soon the dusty black streets of city run thick with the pale blood of cave wight and Glenwighta alike.
Amid the ruins of The Isle of Crystalline Towers, a lone Elduman strides through the wastes, the gritty wind tugging at his loose fitting clothes. A shriek echoes out of the ruins around him and his head jerks in the direction of the noise. His bronze bell-mouthed rifle comes off of his shoulder and he kneels and begins firing thunderous shots out into the gritty darkness of the knife-edged wind.
Amid the ruins of The Isle of Crystalline Towers, a lone Elduman strides through the wastes, the gritty wind tugging at his loose fitting clothes. A shriek echoes out of the ruins around him and his head jerks in the direction of the noise. His bronze bell-mouthed rifle comes off of his shoulder and he kneels and begins firing thunderous shots out into the gritty darkness of the knife-edged wind.
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