I effing hate me some Derf the Swordmage. The Swordmage concept is so hard to fit into anything other than 4th Edition DnD. Derf is expensive in GURPS, but impossible to fit into 3.5 Edition or Pathfinder. Psychic warriors have some elemental attacks, but Derf is magic, not psionic. Swordsage would work, they're kind of mystical warriors that master pseudo-magical blade arts. Both of those classes lack teleportation effects similar to the Swordmage. There is a third option of a Fighter/Wizard multiclass with the appropriate feats and prestige classes to alter it. That might work, but I don't have much knowledge about spells and whether or not they are any that can lightning-ify swords and whatnot, or if Fred would have to settle for fireballs and lightning bolts and whatnot, heh.
I've been toying with both GURPS and Pathfinder conversion stuff, and it has been getting to me. I would really like us to settle on what system we will eventually be using, but I don't want to bring up the issue before it needs to be addressed. I don't want to focus too much on what is to come and distract myself from what is going on at the moment.
I've been watching Avatar: The Last Airbender lately. I actually just started the third season. Jeremy and Laura recommended it to me a while ago, and I kind of added it to my Netflix Instant Watch on a whim. It is surprisingly enjoyable for being a cartoon based on a manga. I have watch a fair amount of anime and cartoons in my life, I was a big Naruto fan for many years in fact. Eventually I get sick of the comical faces and goofy crap though. Anyway, Avatar is a pretty decent show with some surprisingly mature themes scattered throughout it. I mean, a lot of the plot is just blatantly obvious, but it is after all a kids cartoon on Nickelodeon. Or it was at least. I find myself really wanting to reach the final conclusion of the show. Appa is also amusing. I really enjoy the animals of the world, boarcupines, sabertooth moose cats, turtleducks. I find them cute and entertaining.
More DnD. In an email a while ago, John told me he would like more battles that have consequences based on the actions of the party. I have a hard time dealing with this question because I feel like the consequences are fairly obvious. I think I understand what John is saying now, but the players so rarely come near to failure that it feels like any sort of consequence for their actions would be wasted effort on my part, and deliberately causing them to fail feels like hardcore railroading. I mean, you can't win every battle, and you are bound to come up against something that whoops you at some point, but the players are so underpowered already that actually making them fight a difficult battle feels like picking on them. John still doesn't really understand the way attacks per round work (one, always one, unless your powers say otherwise), or saving throws. Does anyone know what a bull rush is? Charge? The benefits to each action? I have to tailor the fights to their capabilities, because this is a learning the ropes campaign. What is the sense in making a bunch of tactical options for combat, if they're just going to use their at-wills the entire fight? Is this a chicken and the egg situation though? Are my fairly straight forward fights the result of their less then rock hard understanding of their options, or is it the other way around? I'm guessing the former, rather than the latter, but I eagerly hope to be wrong.
The question remains, should I be more proactive and frequently tell them their options? No. I am an adult, just like they are adults. If they have a rules question, I will answer it, or if they ask "can I do this?" I will tell them how, but I will not hand hold more than I already am. They have all the information at their fingertips and in the books that they have. Their understanding of the rules, or complete lack thereof, is on them. Kind of like whether the scenario sucks or not is on me. Maybe that makes me a grognard, or a hardass, or just a bad GM. It is my stance though and I stand by it. On the ground. In an earth bending stance. With a rock ready to be flip kicked into someone's face or some such.
The handholding will however cease once we get to the next campaign. Heh.
Edit After The Fact: Completely got sidetracked about combat. I mention John's email because I think I may make a post about how the player's have affected the world around them with their choices and actions during game time, just to kind of show that they are affecting the world around them and shaping it as they pass through it.
[rant on] Ahem. Avatar: The Last Airbender is not based on a manga. It is a wholly American creation, done in the style of Japanese anime (anime being animated entertainment. Manga is their word for comics). [/rant off]
ReplyDeleteI am looking forward to Sunday.
Thank you for the correction JP. I too look forward to Sunday.
ReplyDelete