Monday, August 18, 2014

Creature Feature 2: Great Beasts

There are some big ass critters in The Beast Lands, here's what some of them look like.

Great Catamount
205 points
Characteristics
ST: 20  [50] DX: 13 [60] IQ: 4 [-120] HT: 17 [70]
HP: 26 [6] Will: 11 [35] Per: 12 [40] FP: 17 [0]
Basic Lift: 80 lbs. Thrust: 2d-1 Swing: 3d+2
Basic Speed: 7.5 [0] Basic Move: 11 [20]
Dodge: 11 Parry: 0 Block: SM: +1 (336 lbs.)

Traits: Berserk (Self Control: 6, x2) [-20], Catfall [10], Claws (Sharp Claws) [5], Combat Reflexes [15], Damage Resistance 2 (Tough Skin, -40%) [6], Hard to Kill 2 [4], Hard to Subdue 2 [4], Night Vision 5 [5], Quadruped [-35], Striking ST +4 (One Attack Only: Bite, -60%) [8], Super Jump 3 [30], Teeth (Sharp Teeth) [1], Temperature Tolerance 1 (Cold) [1], Wild Animal [-30]
Skills: Brawling (DX+3/E) - 16 [8], Jumping (DX+2/E) - 15 [4], Stealth (DX+1/H) - 14 [8]

Great Razorback
129 points
Characteristics
ST: 24  [56] DX: 12 [40] IQ: 5 [-100] HT: 22 [120]
HP: 31 [7] Will: 12 [35] Per: 12 [35] FP: 22 [0]
Basic Lift: 115 lbs. Thrust: 2d+1 Swing: 4d+2
Basic Speed: 8.5 [0] Basic Move: 10 [10]
Dodge: 11 Parry: 0 Block: SM: +2 (800 lbs.) 

Traits: Berserk (Self Control: 6, x2) [-20], Claws (Hooves) [3], Combat Reflexes [15], DR 5 (Tough Skin, -40%) [15], Hard to Kill 2 [4], Hard to Subdue 2 [4], No Fine Manipulators (No Fine Manipulators) [-30], Quadruped [-35], Striker (Tusks; Impaling; Limited Arc: Front, -40%; Cannot Parry, -40%) [2], Wild Animal [-30]
Skills: Brawling (DX+3/E) - 15 [8]

Great Skunk Bear (a.k.a. Moderate Southwest Ratel)
118 points
Characteristics
ST: 17  [21] DX: 12 [40] IQ: 6 [-80] HT: 19 [90]
HP: 22 [10] Will: 13 [35] Per: 12 [30] FP: 19 [0]
Basic Lift: 57 lbs. Thrust: 1d+2 Swing: 3d-1
Basic Speed: 7 [-15] Basic Move: 7 [0]
Dodge: 10 Parry: 0 Block: SM: +0 (113 lbs.)

Traits: Berserk (Self Control: 6, x2) [-20], Claws (Sharp Claws) [5], Combat Reflexes [15], Damage Resistance 3 (Tough Skin, -40%) [9], Discriminatory Smell [15], Flexibility (Flexibility) [5], Hard to Kill 2 [4], Hard to Subdue 2 [4], High Pain Threshold [10], Overconfidence (Self Control: 12, x1) [-5], Quadruped [-35], Teeth (Sharp Teeth) [1], Temperature Tolerance 1 (Cold) [1], Wild Animal [-30]
Skills: Brawling (DX+3/E) - 16 [8]

Great Ursine
127 points
Characteristics
ST: 30  [80] DX: 11 [20] IQ: 4 [-120] HT: 20 [100]
HP: 48 [18] Will: 11 [35] Per: 10 [30] FP: 20 [0]
Basic Lift: 180 lbs. Thrust: 3d Swing: 5d+2
Basic Speed: 7.75 [0] Basic Move: 9 [10]
Dodge: 10 Parry: 0 Block: SM: +2 (1,300 lbs.)

Traits: Berserk (Self Control: 6, x2) [-20], Claws (Blunt Claws) [3], Damage Resistance 5 (Tough Skin, -40%) [15], Hard to Kill 2 [4], Hard to Subdue 2 [4], No Fine Manipulators (No Fine Manipulators) [-30], Semi-Upright [-5], Teeth (Sharp Teeth) [1], Temperature Tolerance 2 (Cold) [2], Wild Animal [-30]
Skills: Brawling (DX+3/E) - 14 [8]


Great Viper
19 points
Characteristics
ST: 8  [-20] DX: 13 [60] IQ: 2 [-160] HT: 16 [60]
HP: 10 [2] Will: 10 [40] Per: 10 [40] FP: 16 [0]
Basic Lift: 13 lbs. Thrust: 1d-3 Swing: 1d-2
Basic Speed: 7.5 [0] Basic Move: 5 [-10]
Dodge: 10 Parry: 0 Block: SM: +1 (8')

Traits: Berserk (Self Control: 6, x2) [-20], Cold Blooded (Below 50 degrees) [-5], Damage Resistance 2 (Tough Skin, -40%) [6], Discriminatory Smell [15], Hard to Kill 2 [4], Hard to Subdue 2 [4], Innate Attack: Venom (2d Toxic; Cyclic: 1 Second, 4 Cycles, +400%; Follow-Up: Fangs, +0%: Resistable: HT-5, -5%) [40] Nictitating Membrane 2 [2], Teeth (Fangs) [2], Vermiform [-35], Wild Animal [-30]
Skills: Brawling (DX+3/E) - 16 [8], Stealth (DX+1/H) - 14 [8]

This great viper brings up a very important point. Points values do not equal combat effectiveness or survivability. The guys have advantages that cost more than the great viper would as a racial template. However, its Brawling skill is pretty damn good. If it hits and a player doesn't succeed at defending against it, we're looking at minimal damage from the bit. But then the venom hits the player, and most players are going to be resisting with a roll of 3d against 5 or 6 and take 2d damage. Then for the next four rounds they'll be doing the same thing. Averaging about 7 damage a round, and assuming failed resist rolls, we're looking at around 32 damage. Definitely sufficient to kill or nearly kill a player. So even though it has those measly 10 hit points, if it manages to successfully bite someone in the party, there's a reasonable chance they're dead. 


Great Wolf
161 points
Characteristics
ST: 16  [30] DX: 12 [40] IQ: 4 [-60] HT: 19 [90]
HP: 20 [4] Will: 11 [35] Per: 14 [50] FP: 19 [0]
Basic Lift: 51 lbs. Thrust: 1d+1 Swing: 2d+2
Basic Speed: 7.75 [0] Basic Move: 10 [15]
Dodge: 10 Parry: 0 Block: SM: +1 (192 lbs.)

Traits: Berserk (Self Control: 6, x2) [-20], Damage Resistance 2 (Tough Skin, -40%) [6], Discriminatory Smell [15], Hard to Kill 2 [4], Hard to Subdue 2 [4], Quadruped [-35], Teeth (Sharp Teeth) [1], Temperature Tolerance 2 (Cold) [2], Wild Animal [-30]
Skills: Brawling (DX+3/E) - 15 [8], Tracking (Per+1/A) - 15 [2]

So those are some great beasts of The Beast Lands and such. There are also great raptors and great eels, but I didn't feel like dicking around with eels and Innate Attack or birds. 

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