I was making a character for Jason's pirate campaign and was thinking that there was not all that many Feats available and how many times you have to choose one aspect of a character over another. I realize this is to make it so your character is not too powerful too fast, but sometimes it is frustrating. I have not played a character to 20th level in... well, a long fucking time.
I thought to myself how awesome Flaws are and how they can really help in character creation and actually building a character and its roleplaying capabilities. Really, I choose Flaws based on what I could play that character as, helping determine character personality.
Anyway, I thought that if you met certain prerequisites and roleplayed your character like you needed to, determined by the GM, you could have up to two more Flaws called Development Flaws. These Flaws would come at certain intervals, like 5th and 10th level and only if that character met the reques. Each of these D.F. would allow you to choose one more Feat as a sort of "compensation" that your character would have for being inadequate in another area, kinda like a Red Corvette for a 40 year old man.
I would even say that existing Flaws from character creation could be used. Jargon Conversationalist comes to mind, but with a twist. If you have 5 or more ranks in a Profession, Knowledge or Craft skill, you could take that D.F. and gain something else, like Skill Focus on Intimidate, or Iron Will.
I am not really sure how to implement this well, just that I think you could do it. I think I could flesh it out a bit better, but the rules are pretty simple anyway. Maybe it would just be a matter of coming up with a list of Development Flaws by modifying existing ones.
Any thoughts on this, peoples?
Edit After the Fact: Steve fixed some stuff.