Xein is a Fell Human Descendant standing almost six and a half feet tall. His large eyes are ice blue and bulge from his face. His hair is light brown and somewhat spiky. Though aging and in his early forties, Xein is physically fit from his life as an adventurer. Due to the frequent use of his mutagen, his body sometimes has flaps of hanging skin and stretch marks.
Xein Mac'fumos was born to a poor woman in Kusseth who did what she could to make ends meet. She thieved and whored herself for only a few marks a day, just to make sure she had a roof over her head and food in her stomach. In her early twenties she was with a Fell Human "client" who became violent, beating her relentlessly. She quit prostitution and started thieving heavily, targeting Fell Human males, most of which suffered some sort of disfigurement or another during her attacks. It was two months after the abuse when it became apparent that she was with child. With a mouth to feed on the way, she decided to break into a local mechanic shop owned by an Abraxen to steal what money she could to support the birth of her child and hopefully support them for a few years on one night’s earnings. This was not to happen. She was caught by an alarm and captured inside the building, all the doors locked from the inside, trapping her in.
She was taken by the wardens and as per certain regulations and the fact that the Abraxen knew the local senior warden, and was able to buy her as a slave. He told her that she was very talented at thieving and didn’t trip any of the alarms on the way in, he asked her how she did it and she elaborated that the designs could have been better, showing him while explaining. She asked about possibility of freedom due to being pregnant. He refused, saying it was punishment for trying to steal from him, but he did agree that the child would be born free and explained that they would have a better life under his roof anyway, also stating that he would educate the child in his shop if the he showed the same aptitude that his mother did for technology and its workings.
He was raised by his mother and the Abraxen, both teaching what they knew. Once old enough to work for an engineering firm he was constantly teased about his mother being a former whore and the fact that he was living with the Abraxen. Anytime anyone said anything about his mother’s former occupation, his anger would flare from his heritage and he would get into a physical fight, most of which he lost. But in the work gangs he was also noticed to be one of the smartest by his employers and not really delegated heavy lifting or laborious activities, but generally consulted on designs. (Secretly this was because he was living with an Abraxen and they figured the young one would have some insight to their Abraxen technology This further alienated him against the others in his gang.
In a few short years of this, he was eventually hired as an engineer consultant and field-tester for equipment. He did this for a good four years when (as one of their top testers) they gave him a particularly expensive steam powered backpack designed to assist in repairs and other various tasks. He had advised them on some simple design modifications for structural integrity. One of the senior engineers called him out on it and told him that he was strictly testing this one, not an adviser like previous projects. Dejected, Xein decided to just do his job and finish field-testing it. While working on a steam-wagon, the pack started to cough and sputter, finally just giving out. He looked at it and assessed the damage, seeing that he couldn’t repair the pack, he took it back to the firm and they were outraged. It was beyond anyone's ability to repair. The senior engineer was furious, and started to insult Mac, when the engineer called his mother a whore, Mac threw a devastating punch and knocked the man out cold. When he came to he called for the local warden and told him a lie about Mac stealing the pack. He was beaten and then thrown in jail for assault and thievery.
Xein escaped with a small bad of individuals from prison eight years after he was put there. Some went different ways, and a few became close friends. John Jo'nson was his best friend in The Robust Five (More Or Less) and during their travels, they would play tricks on each other at night to keep themselves entertained on boring nights. Prison made him a different man from the one he was before going in, he was killing without thought and in general causing mayhem where he never would have before. He even burned some people alive underground, something he would never like for his family back in Kusseth to know about.
They traveled to Hell to pull off a heist that got D'alton thrown in the prison mine in the first place. They pulled off the heist perfectly, but an old friend of Mr. Braun's turned them over to the bank's owner and backer, the Rebellion. It was led by Nakmander, and they were forced to work for him because they refused to turn over the money. The Robust Five (More Or Less) essentially became the strong arm for the Rebellion after quickly and efficiently defeating a dragon in the catacombs underneath Hell.
Xein, yet again feeling trapped/imprisoned, lost a bit of touch with reality, burning his hand in front of Nakmander and swearing allegiance to the Rebellion and it's cause, but seeming to forget that he did so even though his hand was covered in burn scars. He and his friend John went to an alchemist's shop at night to do some recon for Nakmander and destroy it, forgetting what happened after they set the “fuse” for the “bomb” (a backlash of magic). Just prior to this, though, they almost lost their lives to a single Fallen warrior in the basement of the establishment and Xien successfully used an unknown device and attracted the attention of some higher being.
In the next few months, his head cleared and he started to think closer to what he was like before Beltan. The work with his bar, The Tesla's Boil, was what helped him focus on calming down and recognized his blood lust. Just after defeating Nakmander and stopping the entire city of Kusseth from being wiped off the map, he started to meditate at least an hour a day, working to calm himself. For the misdeeds he had done, he helped the community in many different ways, from starting a fire department in his district to providing healthcare to all.
He was at odds with D'alton over the failure of the heist and some betrayal. His first act as a better person was to reconcile with his old friend, who was going through hard times from the death of his brother, Kethranmeer, who died in the battle with Nakmander. It seemed Kethranmeer was the glue that held their small band together, because Derf and John soon left the group.
Xein Mac'Fumos Level 20
Male Fell Descendant
Init: +6; Senses: None; Perception +26
Languages: Blacktongue, Citytongue, Guttertongue, Serevish, Vyanvish, Wretchtongue
AC 20, touch 12, flat-footed 18; (+8 armor, +2 Dex)
HP 144 (20 HD)
Fort +15, Ref +14, Will +9
Speed 30 ft. (6 squares)
Melee +22 2d8+7 20/x3
Ranged +18 10d6+6 19-20/x2
Base Attack +15/+10/+5, CMB +17
Abilities Str 12, Dex 15, Con 16, Int 22, Wis 12, Cha 9
SQ Alchemy, Bombs (26/day, 10d6), Cold Resistance 10, Discovery (Elixir of Life, Explosive Bomb, Fast Bombs, Grand Mutagen, Greater Mutagen, Infusion, Preserve Organs x2, Spontaneous Healing), Fire Resistance 10, Grand Discovery (True Mutagen), Instant Alchemy, Mutagen, Persistent Mutagen, Poison Immunity, Poison Use, Swift Alchemy, Swift Poisoning
Favored Class Alchemist (+20 skill points)
Traits Inert Bloodline
Flaws Jargon Conversationalist
Feats Brew Potion, Bulging Eyes, Controlled Sorcery, Exotic Weapon Proficiency (Savage Blade), Improved Critical (Savage Blade), Improved Initiative, Leadership, Iron Will, Medium Armor Proficiency, Skill Focus: Craft (Alchemy), Skill Focus: Profession (Inkeeper), Throw Anything, Weapon Focus (Bombs), Weapon Focus (Savage Blade)
Skills Craft (Alchemy) +37, Craft (Electrical) +31 Diplomacy +19, Disable Device +22, Heal +26, Knowledge (Arcana) +29, Knowledge (Nature) +17, Perception +26, Profession (Innkeeper) +35, Sleight of Hand +15, Spellcraft +24, Survival +14 Use Magic Device +22
1st Level (7 slots): ant haul, bomber’s eye, comprehend languages, crafter’s fortune, cure light wounds, detect secret doors, detect undead, disguise self, endure elements, enlarge person, expeditious retreat, identify, jump, keen senses, negate aroma, reduce person, shield, stone fist, touch of the sea, true strike
2nd Level (7 slots): aid, barkskin, bear’s endurance, blur, bull’s strength, cat’s grace, cure moderate wounds, detect thoughts, eagle’s splendor, elemental touch, fire breath, fox’s cunning, invisibility, owl’s wisdom, protection from arrows, resist energy, see invisibility
3rd Level (6 slots): amplify elixir, cure serious wounds, displacement, draconic reservoir, elemental aura, gaseous form, haste, heroism, nondetection, protection from energy, remove blindness/deafness, remove disease, tongues, water breathing
4th Level (6 slots): cure critical wounds, detonate, discern lies, dragon’s breath, elemental body I, fire shield, freedom of movement, invisibility (greater), neutralize poison, stoneskin, universal formula
5th Level (6 slots): delayed consumption, dream, elemental body II, elude time, nightmare, polymorph, resurgent transformation, spell resistance
6th Level (4 slots): elemental body III, eyebite, giant form I, heal, transformation
Possessions Alchemist's Lab, Armored Duster (bulletproof +5, ceramic plating, custom fit, fur lined, masterwork, springsteel), Buckler (+3, 60% wolf-iron), Healer's Kit x3, Masterwork Artisan Tools, Masterwork Thieves' Tools, Savage Blade (+5/+5, blackstone teeth, counter-rotation, masterwork, more teeth, motorized, serrated teeth, wolf-iron teeth)
This is Xein from the campaign book. He is the legit, real Xein, not a clone. What he is up to at the moment is really up to Eric, but likely it involves securing his businesses in the City-State of Meroteth. The formulas within his formula book are not complete. The listed formulas are just what he would get from leveling up. So there is Xein.