Wednesday, March 8, 2017

Hekinoe 2.0

Hekinoe 2.0, eh? We're doing this? Really?


So here's the thing. I keep stalling out on converting Hekinoe to GURPS. I'm not sure why. I go and go and go and I blog about it, I get hung up on races or sorcery or psionics or Nel or what the fuck ever. Then I stop blogging for a year and don't touch GURPS Hekinoe for a year. I've get an idea that I think might help me get back into working on Hekinoe and moving towards a point where I can run things in Hekinoe. 

So let's talk about Hekinoe for a bit.

Hekinoe is a little bit busy. We've got lots of continents. Myrecenar, Fendojon, The North, The South, The Known World, Ieangetniv, Grenaldeen, Orcunraytrel, Fresgulen, The Known World, Yarrom, etc, etc, etc, etc, etc, etc. The thing is, most of these continents (aside from Orcunraytrel, The Known World, Grenaldeen, Fresgulen, The North, and The South) are of very little importance and are very poorly fleshed out. Ieangetniv definitely has nostalgic value though.

So Hekinoe is a little busy, lots of places and names with only a very few fleshed out thoroughly. Let's talk about those fairly fleshed out areas. The Known World is super crammed with shit. Orcunraytrel is a little less so. So what we're dealing with here are a few highly concentrated regions of stuff and then a bunch of poorly fleshed out continents. It's kind of a poor way to have a campaign world set up. It would make sense if we were primarily focused on The Known World, which we kind of are, and they were exploring the rest of the world and learning about things, which they are currently not. The problem is that with the technology level of The Known World, they would be exploring the world around them and countries there would have colonies and that sort of thing. Trade and travel and exploration would be occurring. But they're not. We have eight or more fairly powerful nations crammed into a landmass only a little bit larger than The United States. It's not completely unbelievable (I think), but it does make for a very very busy continent with lots of bits and pieces moving and interacting.

I've had a thought, and it has gotten some positive reactions from some of my go to people. My thought is that I remove all the useless, vaguely defined bits of Hekinoe that don't interest anyone and then spread out all the nonsense of The Known World. So remove Myrecenar and Yarrom, and that one continent that I forgot the name of, and then turn most of the nations of The Known World into their own continents. So Kusseth, The Fallen Empire, The Fell Peaks, The Old Empire, etc all get their own continents and The Known World becomes a continent of colonies.

This has the benefit of spreading out the world more, so it at least seems more filled in. Additionally, turning The Known World into a place of colonies makes it more sensible for countries like Serethnem, Vyanthnem, and Steeltown to exist. So when the Rankethlek fled the Fallen, instead of moving like 25 miles west of their undead masters, they moved to another continent. Serethnem and Vyanthnem already work pretty well in The Known World because their rulers fled a different continent. By spreading out the main empires of Hekinoe we also make it much more reasonable for Haven to exist. If more sea travel and trade and exploration occur, the pirate nation has much more believable viability as a country. 

Additionally, I'd remove The Plains of Dust from The Known World because no one has ever been interested in the horsemen of that land and I literally have no background information on them. Like seriously. There's a flag Jeremy made for me and that's it. Clearly that region is not vital to the lore of Hekinoe. In the same sort of thought process, I'd remove the lizardfolk of Mawknell in Orcunraytrel and probably one or two of the Asosan But Not Asosan kingdoms as well.

So this isn't exactly a reboot or a new campaign world, it's more of a heavy modification of a pre-existing one. This change will unfortunately negate all of the super cool maps Jeremy has made. Sorry dude. The lore and everything will for the most part be unchanged. Keroen Skathos is a thing that exists, Kaleshmar fell, The Fallen are made of Elduman, etc, etc, etc. Just the physical shape of the world will be altered. Hopefully it will make Hekinoe feel more fleshed out and less like the only place anything remotely interesting is happening is in The Known World.

I dunno, I have really positive feelings about this idea. I might almost be described as being excited about this.

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