tag:blogger.com,1999:blog-1202883157442542069.post6475132655268469428..comments2017-02-25T15:00:03.757-05:00Comments on Steve Does Stuff: Alternate Rules: Race ClassStevehttp://www.blogger.com/profile/00931168228387539103noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1202883157442542069.post-35296791118685809162013-07-19T12:13:24.829-04:002013-07-19T12:13:24.829-04:00As for the racial class stuff, why not have it be ...As for the racial class stuff, why not have it be part of those extra feats you were talking about implementing with the unique feats available to your world instead of a separate category?<br /><br />(At least I think you mentioned something like that, maybe it got replaced by something else...)Jasonhttps://www.blogger.com/profile/10782682595960734106noreply@blogger.comtag:blogger.com,1999:blog-1202883157442542069.post-69289624026000861292013-07-19T12:09:07.909-04:002013-07-19T12:09:07.909-04:00To answer some of your questions:
1) The Storytel...To answer some of your questions:<br /><br />1) The Storyteller system that WoD uses has PCs advance by having the players spend Experience Points to level up abilities, purchase new skills, or increase their primary stats. There's a chart in each rule book telling you how much each thing cost.<br /><br />2) Compatibility between each of the games was tricky at the best of times. This was due to each species having a unique character sheet type and unique skills, abilities or powers that didn't translate directly. So it made the Storyteller choose a representative statistic from the other game that "best" suited the power or ability being used. For examples it's best to look directly at the books and the character sheets to see what I mean.Jasonhttps://www.blogger.com/profile/10782682595960734106noreply@blogger.com